Four Horsemen 10-man Strategy
The Raid Setup
Ideal Raid Setup:
- 3 Healers
- 2 Tanks
- 5 DPS, with at least 1 ranged DPS
Possible Raid Setups:
- 2 Healers
- 2 Tanks
- 6 DPS, with at least 1 ranged DPS
Note: duo healing this encounter is certainly more difficult than 3 healers, but it is possible. I don’t recommend duo healing it if it’s your first time attempting the encounter, but after a few clears you could give it a try.
Raid Position and Setup
I want to preface this section with a short note, that is that there really is no right or wrong way to setup this fight. The only real encounter requirement is that you don’t want any one mark to stack more than 3 times. That said, I’m going to discuss the strategy my guild uses in addition to another variation you can use to complete this encounter.
Map Diagram Explained
- Pink Circle - Kor’Thazz position
- Green Circle - Rivendare position
- Red Circle - Ziliek position
- Blue Circle - Blaumeux position
- Red Box - zone to stand in to take holy bolts from Ziliek
- Blue Box - zone to stand in to take shadow bolts from Blaumeux
There are going to be 4 individual groups on this fight, one for each horsemen.
Front Groups:
- Kor’Thazz: 1 Tank, 1 Healer, 1 DPS (preferably melee dps)
- Rivendare: 1 Tank, 1 Healer, 1 DPS (preferably melee dps)
Back Groups:
- Blaumeux: 1 Healer, 1 DPS (preferably ranged)
- Zeliek: 2 DPS (preferably ranged)
- Note that the healer in the back will be responsible for healing all of the DPS in the back.
My guild uses this particular raid position setup for the purpose of completing the associated achievement. Said achievement requires you kill all of the horsemen within 15 seconds of each other.
Additionally, my guild often only uses 2 healers on this particular fight. This certainly adds a new level of difficulty, but between HoTs, self-heals, and healing during swaps most healers can handle it. I know I said it once, but if this is your first time on the encounter I strongly recommend you use 3 healers.
Optional Raid Position Setup
There are going to be 4 individual groups on this fight, one for each horsemen.
Front Groups:
- Kor’Thazz: 1 Tank, 1 Healer, 2 DPS
- Rivendare: 1 Tank, 1 Healer, 2 DPS
Back Groups:
- Blaumeux: 1 Healer, 1 DPS (preferably ranged)
- Zeliek: n/a
- Note that the healer and DPS in the back will be responsible for both Deathknights in the back of the room.
Group Rotations Explained
The most difficult aspect of this encounter to initially learn is going to be the group rotations. Both the frontal and back groups will rotate throughout the fight as the marks stack up. Note that these marks apply at random, for this reason you’ll want to have a different group transition caller for both front and back groups on vent.
When the mark hits 3 you’ll want to call the switch. When the switch is called both the groups on the respective side (front or back) must transition together. This will prevent any double marking and will lead to fewer headaches for your tanks and healers.
The front groups are the more tricky transition as a taunt is required. If you’re the tank on the a front Deathknight you’ll want to pull both mobs to to a central location between the 2 sides (note the map above), both you and the opposing tank will taunt each other’s boss and you will continue to drag that death knight to its original location.
The back groups are a bit easier, as no taunt is required. If you’re using my first raid setup (with 3 ranged DPS and 1 healer) you’ll simply swap the 2 groups. Since you’re probably dealing with ranged DPS in the back here you’ll want to be very cognizant of your position, IE…make sure you are not eating both marks.
As the healer in the back you’ll simply be healing who ever is taking the bolts on each side.
Interlude on Meteor
While none of the deathknights hit particularly hard the meteor still has the potential to drop a tank or dps if the group does not stack. Everyone who is on Kor’Thazz absolutely must stack up on the tank, particularly if you only have a total of 3 players on that side.
Killing the Four Horsemen
If everything goes as planned with the rotations you should have no problem in completing this encounter. That said, there are a few things you’ll want to keep in mind to ensure a successful kill.
- Do not let the marks stack up beyond 3
- Make sure you are not eating double marks
- Stack up on the Kor’Thazz so the meteor is always split
- If duo healing be very aware of your mana efficiency, this fight will test you