Morogrim Tidewalker Abilities & Tips
Morogrim Tidewalker, a giant, is the fifth boss of Serpentshrine Cavern in Coilfang Reservoir. He is often killed third in progression and is heavily dependant on area of effect (AoE) spells. He hits reletively fast so it is suggested to have a rather well geared tank and healers.
Abilities
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Tidal Wave: A frontal arc debuff dealing 3938-5062 Frost damage while reducing attack speed by 400%. Lasts 15 seconds.
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Watery Grave: Every 30 seconds Morogrim teleports four random players under the four waterfalls in his room. It damages each player for 3200 Frost damage after 6 seconds of stun.
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Earthquake: An area of effect ability dealing 4000-4200 Physical damage to everyone in the raid every 45 seconds. It has a 50 yard range.
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Summon Murlocs: After each earthquake Morogrim Tidewalker summons two packs of six murlocs from the north and south entrance. The murlocs have 17000 health and hit for an average of 400 on plate.
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Summon Water Globule: Once Morogrim reaches 25% health, Morogrim begins to summon one globule from each grave. These move slowly toward a fixed player and explode for 4000-6000 Frost damage on impact.
General Tips
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Make sure players who are teleported to the graves do not run back until they are near full health. Damage from both the Watery Grave and an Earthquake can easily kill them.
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Many guilds use a paladin to gain initial healing aggro on the murlocs once they are summoned and then damage dealers begin dealing area of effect spells. If they become a problem, is useful in keeping them in place.
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Stand at the farthest entrance from the graves once Morogrim summons the Globules. The farther they have to travel from the graves the better!