Create a Guild Raiding Calendar
Consider creating a calendar of raid times
that takes advantage of when your guild has the
most members available. Let guild members know
well in advance when a raid is scheduled to occur
so that they can plan accordingly. You can create
a sign-up sheet and ask players to sign up in
advance. That way you will know who is showing up
and can organize the raid effectively. There are
also free website calendar programs you can use
on your personal guild web site as well. At the
very least, it’s always
beneficial to create a forum post with the raid
schedule for members to be able to plan their
attendance accordingly.
Raid Tips Guide
Hey guys, after reviewing feedback on the
boards for good raiding tips, we're ready to show
off our first iteration of our 'Raid Tips Guide'.
We'd like everyone to take a pass at what we've
written and provide some more feedback, to ensure
that this guide covers as much as possible, is
still very user-friendly, and most importantly
makes sense and provides valuable
information.
On that note, please have a look. ;)
Raiding Tips
Taking part in dungeon raids can be an
adventure and a challenge for those
participating. Raid dungeons take careful
planning, coordination, knowledge, capable
leaders, and skilled participants to conquer
them. We have created this primer based off of
community feedback to provide players with some
tips on how to best organize and run a successful
raid.
Selecting a Raid Leader
The raid leader can influence everything in
the guild from recruiting, guild gathering
(herbs/mining/recipes), to global guild plans. A
capable raid leader is a player who is highly
knowledgeable about the game’s
mechanics, layout of the dungeons, and the
specifics of each class’s role
in a raid setting. Having this knowledge will
help them to be effective at managing and
organizing players of each class.
It’s important that they are
capable in problem-solving, should any
disagreements arise between raid members.
It’s also important for the
leader to be able to remain calm when things go
wrong and encourage raiders to continue the
battle.
It can be beneficial to designate several
qualified raid leaders in the guild.. This can
help divide up the issues one may face when
taking on the large responsibility of being a
raid leader. Having multiple raid leaders is also
helpful during times when a key leader
isn’t able to log into the
game.. Alternate leaders can then step into the
role and ease any anxieties that a group might
feel due to absence of their normal raid leader.
.
Raid Scheduling
It’s often a good idea to
schedule raids around the times that the raid
dungeons reset. You can see when each dungeon
resets by following the link below. You should
also try to pick times that align with the play
schedule of the majority of the guild. Be
flexible with your start and end times and be
prepared to substitute people in and out as the
raid progresses, since people may either arrive
late or need to leave early from the raid.
https://www.worldofwarcraft.com/calendar/
Raids Spanning Multiple Days
Most raids can be completed in increments.
Initially, when a guild makes their first attempt
at progressing through a raid dungeon, it can
often take several hours to advance from boss to
boss. As the guild begins to learn each encounter
and perfect their raiding technique, players will
find that the time it takes to complete the raid
dungeon is significantly reduced. Many guilds
work toward this goal so that they can cut down
on the time investment of a particular raid
dungeon and also schedule in others.
It’s important to try and
schedule raids with plenty of time to allow for
completion, otherwise the dungeon will reset on
its scheduled day and you’ll
have to start from the beginning. Consult the
Raid Calendar when planning your raids to help
make sure that you can complete as much as
possible before the time of reset. Most
importantly, be patient with yourself and your
guild if you find that it takes some time to
learn a particular dungeon, especially if
you’re at the point where you
can’t complete the dungeon
before its reset.
Selecting the Raiding Dungeon
Initially you want to focus on raiding
dungeons that benefit and better equip the
majority of players. Once you have built up your
guild’s equipment and gain
experience working as a group, you can work to
take on more challenging dungeons.
Upper Blackrock Spire (UBRS),
Zul’Gurub (ZG), and Ruins of
Ahn’Qiraj (AQ20) are all good
places to begin. Upper Blackrock Spire allows 10
players to be in the instance at one point in
time, while Zul’Gurub and
Ahn’Qiraj allow for 20
players. From there many guilds head to Molten
Core or Onyxia. Both of these encounters allow
for 40 players to be in the instance at one time.
Once those dungeons have been mastered, players
often challenge themselves with Blackwing Lair
(BWL), and Temple of Ahn’Qiraj
(AQ40). Last but certainly not least is
Naxxramas, which currently, is the most
challenging raid dungeon in the game. Blackwing
Lair, Temple of Ahn’Qiraj, and
Naxxramas also all allow for 40 players to be in
the instance at one time. If
you’re looking for a non
instanced experience there are multiple outdoor
raid encounters located in many points throughout
Azeroth, These can prove to be fun, challenging,
and random. Keep in mind, since the outdoor raid
bosses are not instanced, you may end up
competing with other players for the victory. You
can follow the link below for more information on
the outdoor raid encounters.
http://www.worldofwarcraft.com/info/basics/raidarea.html#outdoor
Before Raiding
Add-Ons
While World of Warcraft comes with many raid
interface options, some guilds prefer to use
specific 3rd-party add-on programs. Check with
your guild to find out if they have any
preferences on what add-ons their members should
be using. Make sure that anything your guild uses
or suggests does not violate the Exploitation
Policy before you install it. Also, make sure
you’re careful when
downloading programs from unknown sources and
always make sure that you’re
running the latest firewall and anti-virus
software available.
http://www.blizzard.com/support/wowgm/?id=agm01716p
Voice Chat Programs
Some guilds also use 3rd-party voice chat
programs to organize and run their raids. They
typically create a specific channel for their
raid and have members join the channel. The raid
leader then gives instructions via microphone and
players can listen through their headsets or
speakers.. Make sure that if you decide to use
these types of programs that you do not use
anything that violates any of our in-game
policies.
http://www.blizzard.com/support/wowgm/?id=agm01712p
Learning the Raids
Prior to the start of a raid, make sure that
the entire raid party knows which boss encounters
are on the agenda. If the raid leaders are
familiar with anticipated encounters, make sure
that information is shared with everyone in the
raid. Most often, guilds will have a section in
their forums or website strictly devoted to
strategies for every raid dungeon and boss
encounter for their members to use as a
reference. Understanding the fight is always half
the battle!
Raid Materials (Mats)
There are many items that can be useful to
have when raiding, such as resistance potions,
flasks, healing potions, mana potions, repair
bots, and so on. These items are generally
referred to as consumables. Some consumable items
are most useful when given to a specific class,
while others are items that everyone can take
advantage of. In many cases, guilds will
stockpile several items for their members to use.
In order to have all the consumables needed for
the entire raid party each week materials will
often be collected and made available prior to
the raid starting. At the highest level of
raiding, this becomes very important.
Get It Put Together First!
· Make sure that guild members
bring their required items to the raid such as:
resistance sets, correct equipment, potions,
bandages, reagents and so on.
· Make sure guild members have
their required dungeon keys, if needed. Remind
everyone prior to leaving for the raid location..
Example:
“Don’t
forget your Onyxia key!â€
· Sometimes providing lists of
items needed for each raid dungeon can help
members better prepare ahead of time.
Repair Before Raiding
Make sure guild members repair all of their
equipment prior to raiding. This point
can’t be stressed enough.
Having to place a repair bot shortly after a raid
begins because a member or several members have
broken gear can become expensive.
Having multiple repair bots is always helpful
in case the need to repair arises.
Loot
Before raiding, each member should know,
understand, and agree upon the loot rules. Having
this aspect of the raid understood by all will
help prevent loot disagreements.
Master Looter
Many guilds feel that it’s
a good idea to assign a very trustworthy player
the role of master looter. The raid leader can
set this option by right-clicking on his or her
character portrait and selecting the master
looter option. The master looter needs to always
have as much available bag space as possible
since they will be the primary looter. Having a
master looter generally protects the guild from
the possibility of someone taking an item without
the permission of the guild.
Starting the Raid
Determine an exact start time for the raid and
start inviting people to the raid prior to the
raid start time. This time can be used to make
additional checks on supplies and allows people a
chance to finish up anything they need to do
prior to the raid beginning. Make sure all of the
raiders are at the designated starting spot prior
to the start time.
Staging Point
Pick a spot for raiders to gather. On a PvP
realm it can be dangerous to head out to the
dungeon one by one. Instead,
it’s recommended to gather
somewhere like a flight path before heading out.
After the group is ready, start out. On PvE
realms the staging point is less necessary
because there is no danger of being attacked by
the opposing faction, unless one of your own
members decides to flag PvP.
Summoning
Warlocks can summon players to the desired
gathering point. In order to summon a player, the
warlock will need a soul shard and the assistance
of two other players in their raid party to click
on the summoning portal. It’s
a good idea for guild members to offer their
warlocks help from time to time in gathering soul
shards.
Water & Food
One thing mages love to do is to summon food
and water for the raid. Okay, maybe they
don’t love doing it, but it is
something that is important for the raid. Give
your mages plenty of time to create food and
water, as it can take a while depending on how
many players are requesting this service.
Organizing Groups
Good raid leaders should have great
organizational skills. It’s
important to look at the raid
member’s panel and move all of
the classes and groups around until you find the
group setup that works best for your raid. Being
flexible and adapting as the raid progresses is
also important. Often times
it’s necessary to make changes
to your groups during the raid, as members come
and go, new bosses are reached, or if something
is simply not working.
Fighting a Boss
Fighting a boss can be one of the most
exciting parts of the raid dungeon, but it can
also be one of the most frustrating. These
encounters are designed to be challenging, so
remember to keep things positive, and have fun.
Victory will come with some patience and focused
play time.
Buffing the Raid
Make sure everyone is buffed prior to the
fight. Buffs are the spells that add benefits to
another player’s statistics.
These include such spells as mark of the wild,
prayer of fortitude, paladin blessings, arcane
intellect, and others. This is a need that every
buffing class should be well aware of, and the
appropriate materials/reagents (if needed) should
always be on hand.
Soulstones (Warlock)
Before fighting a boss, make sure to have your
warlocks’ give soulstones to
select party members so that they can resurrect
in case of a wipe. Generally speaking, soulstones
are used on resurrecting classes that are not
capable or resurrecting themselves. This can help
a raid group recover from a bad pull or other
miscalculation much quicker and get the raid
progressing again.
Explain the Fight
The raid leader or appropriate leader for the
raid should explain to everyone what the raid is
about to do. This is especially important if you
have people that are new to the encounters. Give
them any necessary warnings and share common
mistakes or errors they should avoid. Ask for
questions and answer any questions you can prior
to the fight beginning. Make sure everyone knows
what they’re supposed to do.
It’s also good training for
future raid leaders and a refresher course for
anyone who might have forgotten the specifics of
the fight.
Issue a Ready Check
Before the fight begins, make sure everyone is
at their computer. You can see if someone is AFK
in the raid if they have an AFK symbol next to
the name floating above their head.. You should
also perform a ready check. You can issue this by
using the command
“/readycheck.†Raid
members will be prompted with a dialogue box. If
someone is AFK, do not begin the fight until they
have returned.
Pull the Boss
After the ready check, alert the raid that the
fight is about to begin and send the puller out
to grab the boss. In some fights multiple players
will go out to pull. It depends on the encounter
you are facing. Generally hunters, warriors and
(on occasion) rogues do the majority of
pulling.
Fight
If everyone knows their roles, the fight
should go fairly well. However, it may take some
time for everyone to adjust to the strategy
involved in defeating a boss so try to be
patient. Trust in the group to do
what’s needed to get the job
done. When the boss is vanquished, be sure to
stick to your looting plan, award the loot from
the boss to the selected players, and move on to
the next challenge.
Wipe Recovery
There are many classes that are capable of
escaping death even if it’s at
the aid of another class. Paladins can use divine
intervention (DI) on another player (preferably
one that can resurrect) which effectively kills
the paladin but removes the target from combat
for 3 minutes. Warlocks can cast a soulstone on
another player which will allow that player to
resurrect themselves. Shaman can use
reincarnation to self-resurrect and then
resurrect others.
Wipe
A wipe is defined as the entire raid dying to
a monster or boss. Before resurrecting, make sure
the fight is entirely over and all monsters have
returned to their spots. Otherwise, when players
resurrect they could re-aggro the mob(s).
Wipes can be very demoralizing to a group that
has been progressing well. Players must endure
repair costs, have lost time, and must get back
their momentum and enthusiasm for the task at
hand. Players can become very agitated and start
placing blame if they feel justified in their
anger. It’s important that the
raid leader(s) take control of the situation and
get everyone back into focus. Players must take
the time to be resurrected or run back to the
dungeon from the graveyard and gather at a
staging point. They then need to spend time
recovering their health and mana as well as begin
recasting all of their buffs so they can try
again. A well trained guild can learn to shrug
off these setbacks, overcome them, and rebound
fairly quickly.
Downtime
Try to reduce downtime. Too much time
consisting of players going AFK, taking their
time returning after a wipe, or even setting back
up after a previous battle can add a considerable
amount of time onto the guild raid.
Skinning
Some bosses or mobs can be skinned. The skins
gained from these raid areas can be very
valuable. Make sure there’s
someone selected before the raid who is going to
skin (and has the right skinning skill and
tools), that the person is trustworthy, and that
they send the skins to the appropriate
trustworthy person to hold for the guild.
Class Leaders
It’s a good idea to have
class leaders for each class. They can help lead
the groups of classes in a raid. This helps take
some of the load off of the raid
leader’s shoulders. For
smaller raids this may not be necessary. The best
thing to remember is to do
what’s best for your
guild.
When the Raid Ends
Oftentimes when the raid ends one or more
mages will begin opening group portals so that
the raid party can port back to one of the major
cities. That’s the quickest
way for everyone in the raid to exit safely and
move on to whatever they have planned next,
whether it’s doing some PvP,
taking part in another dungeon run or just
logging out to spend time with the family.
After Battle Summary
It’s always helpful for the
raid leader or officers to do an after battle
summary. Inform members how the encounters went.
Point out how well everyone did, and offer
suggestions on ways everyone can continue to
improve. This should be supportive, encouraging
and informative. Often times the best place for
this type of summary is on your guild site
forums.