Attuman the Huntsman Attacks and Abilities
Introduction:
This is a completly optional boss for the raid, since it is not required to kill him in regards to any quest. But seeing the level on difficulty, and the amount of time it takes to reach him, every raid should warm up abit on Attumen before heading on.
You will need to clear all trash before Midnight, in the stables. The reason for this is that they will otherwise aggro when you engage Midnight. The trash is on a 25 minute respawn time, so the raid will need to hold a decent tempo to beat that and pull Midnight.
Midnight will stand alone in the middle of the Stables area, and is neutral before engaged. So it is possable to head past him into the blacksmith area, if the raid is only after the questgiver there.
Attacks and Abilities:
Midnights abilities:
Attack: A normal melee attack that hits the target for 1500-2000 on fast attack speed.
Attumen`s abilities:
Attack: A normal melee attack that hits the target for around 8000 without armor. Armor reduces damage by large amounts. Hits a normal geared tank for around 2000 damage per hit.
Shadow Cleave: Cleave ability that deals frontal damage to any target. Deals around 4000 damage.
Aoe Curse: Curses entire raid each 30 sec. Curse reduces chance to hit with all attacks and spells with 50%. Removable by Mages and Druids.
Charge: Randomly charges raid members other then the MT. Deals around 6000 damage on unarmored targets, and causes a small knockback effect. Will only do this attack after he has mounted Midnight in Phase 2.
Strategies:
A fairly straightforward battle, and designed to be a small gearcheck for the raid and no real challange beyond that. The batle consists of 2 phases and will be explained below. The battle requires 2 tanks for the first phase. The OT does not need to be to well equiped.
Phase 1:
The OT should start the battle with attacking Midnight and tank him where he is. Midnight does not have any speical abilties, and doesnt hit hard on a plate use or Bear druid.
The MT should stand between the ranged dps/healers and Midnight, to be ready and pick up Attumen when he spawns. He will spawn when Midnight gets to 95% Hit Points. MT grabs Attumen then, and tanks him away from the raid since he has a cleave ability.
The MT can use Disarm on Attumen to lessen the damage taken for small periods of time. A good thing to do, to lessen the burden on healers. If possable, do this as often as it is doable.
The DPS will need to focus fire on Midnight until he gets to 25%. No damage should be on Attumen until phase 2 begins when Midnight reaches 25%. All Damage should stop when Attumen yells and climbs on Midnight.
Druids and mages need to be ready to remove the curse during the course of the battle. It is applied in both phases. Primary targets should be Tanks. So if few decursers are avialable, and mana is low, focus on removing curse from Tanks only.
Phase 2:
As soon as Midnight gets to 25% of his Hit Points, Attumen will yell and run towards him. He will then Mount up, and will be at 100% Hit Points. All aggro will be removed when this happend, so the MT will need to start build aggro on him again.
All damage needs to halt when phase 2 beginns, to give the MT time to get a good hold on Attumen. Healers will need to be on guard of course, since Attumen can hit hard unless he is disarmed.
MT will tank him away from the raid. A good spot is in the middle of the stables where Midnight was at start. Once MT has enough aggro, DPS should start to burn him down. Melee DPS will need to make sure to stand in his back, since he has a cleave ability.
Mages and druids will need to remove the curse still. MT should be prime target above anyone else. If enough decurses and mana, just remove it on everyone to allow steady DPS.
MT should be advised that Attumen will use his charge ability in Phase 2. It is an eradic ability and hard to prevent. MT will need to be ready to follow Attumen when he charges and make sure he is in a good spot still after his charge. Rest of raid should make sure they stand pretty close to Attumen so he doesnt charge. Stand direclty behind him, just outisde melee range. If raid stand correctly, Attumen should not charge at all.
Immunties of Attumen:
Immune to taunt abilites.
Immune to slowing effects, or freeze effects.
Immune to stuns and crowd control abilties.