Mage Spells:Arcane Magic
Arcane Intellect (Buff) - Increases the target's Intellect by X for Y min. Always have this ability active on yourself and cast it on other players that need it as well.
Arcane Brilliance (Party Buff) - Infuses the target's party with brilliance, increasing their Intellect by X for 1 hour. Requires Reagent: Arcane Powder. This is more mana-efficient way of quickly giving all your party members the intellect buff. This spell is only available for level 56+ players via a looted book.
Arcane Missiles - Launches Arcane Missiles at the enemy, causing X damage each second for Y seconds. This spell has a spectacular animation.
Arcane Explosion (AOE) - A powerful area of effect spell which causes an instant explosion of arcane magic around the caster, causing X to Y damage to all targets within Z yards. This ability is useful when the caster is surrounded by targets.
Ritual of Refreshment - Begins a ritual that creates a refreshment table. Raid members can click the table to aquire Conjured Manna Biscuits. The table lasts for X min or Y charges. Requires the caster and 2 additional party members to complete the ritual. In order to participate, all players must right-click the refreshment portal and not move until the ritual is complete.
Other Spells
This page does not have a complete listing of all abilities that are available.
Polymorph - Polymorph transforms enemy Beasts, Humanoids, and Critters into a sheep, forcing it to wander around for the duration of the spell. While wandering, the sheep cannot attack or cast spells and will regenerate health very quickly. Only one target can be Polymorphed at a time and any damage will transform the target back into its normal form. Players targets have a decreased duration of the effect and a better chance to break free. Multiple castings on a single target are subject to diminishing returns for the spells' durations. Polymorph duration against PvP targets is reduced to 10 seconds.
Blink - Teleports the caster to the targeted location, breaking free of any bonds that hold the Mage. One of the mages key abilities, it has multiple uses, from escaping a monster's spell or physical attack, to traveling.
Mana Shield - Absorbs X physical damage, draining mana instead. Lasts 1 minute. This is a useful ability which can buy the caster enough time to escape or deal the final damage needed to defeat an enemy. This ability can be improved through a talent.
Counterspell - Counters the enemy's spell preventing him from casting any spell from that school of magic for 10 sec. This spell can be improved through a talent so that it also silences a target and prevents him from casting any spells for 4 seconds.
Remove Lesser Curse - Removes 1 lesser curse from a friendly target. This is an especially useful ability.
Portal - Creates a portal, teleporting group members that use it to X. You need to go get training for specific locations. This ability requires a reagent to use. Each portal spell has an individual cooldown. Portal spells to capital cities cannot be cast in battlegrounds.
Teleport - Teleports the caster to X. You need to go get training for specific locations. This ability requires a reagent to use.
Dampen Magic - Dampen magic reduces the effects of magic on a targeted party member. This will decrease the damage taken by harmful spells by X and healing spells by Y. Lasts Z min. Use this to protect party members from harmful spells, but be aware that it will also reduce the effect of healing spells that are cast on them.
Amplify Magic - Amplifies magic used against the targeted party members, increasing damage taken from spells by X and healing spells by Y. Lasts Z min. This would be helpful if you want to increase healing and are not worried about increased spell damage.
Mage Armor - Increases your resistance to all magic by X and allows Y% of your Mana regeneration to continue while casting. Lasts 30 minutes.
Slow Fall - Slows falling speed for X seconds. You can use this ability to jump from high heights without taking damage. This ability requires a reagent.