Paladin Gear Enchants
Gems and enchants will play an important part in getting you to the numbers you need to heal heroics.
Starting with the easier topic of gems. In general you should be putting the +18 Healing gem in every red socket you have. Yellow slots should be filled either +8 intelligence or +8 spell crit, depending on the strength of the item. Blue slots should be filled with the purple hybrid gems that mix healing with intelligence, spell crit or even +mana per 5 seconds.
Now onto the more difficult topic of enchants on your gear. Proper enchants can add a ton of stats to your already good gear. The most critical one will really be your weapon enchant to provide a huge boost to your +healing numbers, so you have almost no choice but to get the +81 healing enchant on your weapon. For the rest of the enchants I have included a table to outline the ones that are best on each slot.
Gear Enchants |
| Slot |
Bonus |
Notes / Source (if not from an enchanter) |
| Head |
+35 Healing and +7 mana per 5 seconds |
Revered Reputation with Honor Hold or Thrallmar (depending on faction) |
| Shoulders |
+33 Healing and +4mp5 |
Exalted with Aldor |
| Chest |
+150 Mana |
May sub with +6 to all stats |
| Back |
+120 Armor |
No really great enchants |
| Wrists |
+30 Healing |
|
| Hands |
+35 Healing |
|
| Legs |
+46 healing, +15 Stamina |
Silver Spellthread from tailors, can try for golden with its better stats but much more expensive |
| Feet |
+12 Stamina |
May sub for +9 stamina and minor run speed increase |
| Shield |
+12 Intellect |
|
| Weapon |
+81 Healing
|
A must have |