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Priest Discipline Talents Builds
Discipline Talents
- § Unbreakable Will - x/5 points
Increases your chance to resist Stun, Fear, and Silence effects by 3%.
- · Excellent
- · Maxed: 5 points increases your chance to resist Stun, Fear and Silence effects by 15%
- § Silent Resolve - x/5 point
Reduces the threat generated by your damage spells by 4%.
- · Worthless
- · As with the Shadow damage aggro reduction talent, this one is largely a waste. You will typically be solo or PvP when doing damage as a Priest
- § Wand Specialization - x/5 point
Increases your damage with Wands by 5%.
- · Worthless
- · Priests seldom use their wand as their main attack, most of your damage will be Shadow, or staff. If you do use a wand for something to do in instances, you still will not be doing enough damage with it, even with this talent to really make a difference.
- § Martyrdom - x/2 points
Gives you a 50% chance to gain the Focused Casting effect that lasts for 6 seconds after being the victim of a critical strike. The Focused Casting effect prevents you from losing casting time when taking damage.
- · Satisfactory
- · This talent has promise in a PvP setting; however most people will find better talents to spend their points on. As a Priest, you do not want to get hit, and this only works if you not only get hit, but get hit with a crit.
- § Improved Power Word: Shield - x/3 point
Reduces the duration of your Power Word: Shield's Weakened Soul effect by 5 seconds.
- · Excellent
- · Maxed: 3 points reduces the duration of your Power Word: Shields Weakened Soul effect by 15 seconds
- · Essential for any build
- § Improved Power Word: Fortitude - x/2 point
Increases the effect of your Power Word: Fortitude and Prayer of Fortitude spells by 15%.
- · Excellent
- · Maxed: 2 points increases the effect of your Power Word: Fortitude spells by 30%
- · At level 60 this converts your 54 point Stamina buff into a 70 point Stamina buff.
- · Note that currently there is a display bug with your buffs, and the additional effects of this will not show up on players buff icons, nevertheless it is active.
- § Focused Casting - x/1 point
While active, you no longer lose casting time from taking damage. Lasts 8 seconds.
- · Satisfactory
- · Mostly useful for PvP
- · In PvE, you want to avoid being hit, and will do so with Fade/fear/shield.
- § Mental Agility - x/5 points
Reduces the mana cost of your instant cast spells by 2%.
- · Excellent
- · Maxed: 5 points reduces the mana cost of your instant cast spells by 10%
- · Applies to Renew, buffs, psychic scream, SW:P, PW:S among others
- § Improved Inner Fire - x/3 point
Increases the effects of your Inner Fire spell by 15%.
- · Satisfactory
- · This is a nice talent, however it is hard to find 3 points to spare for it, especially when you consider that as a Priest you are focused on avoiding being hit. At level 60 it will add about 500 armor, which will not make a significant difference to mobs that hit you for 500 a hit at times.
- § Mental Strength - x/5 points
Increases your maximum Mana by 2%.
- · Excellent
- · Maxed: 5 points increases your maximum Mana by 10%
- · Shadow Priests usually do not have the points to acquire this talent
- · Essential for Holy Priests
- · At Level 60 with top end gear this talent provides approximately 700 extra mana.
- § Improved Mana Burn - x/2 point
Reduces the casting time of your Mana Burn spell by 0.3 seconds.
- · Satisfactory
- · Maxed: 2 points reduces the casting time of Mana Burn casting time from 3 seconds to 2.4 seconds. This might be useful in PvP but typically, I find that except for some hybrids, most casters have too much mana for this to be truly effective. If you PvP a lot, and can find 2 points to spare then it is a good choice,
- § Meditation - x/5 points
Allows 3% of your Mana regeneration to continue while casting.
- · Worthless
- · This talent sounds good at first look, but with diminishing returns on Spirit, it is not really worth 5 points in my book. Unless you are using a pure Spirit build, which is a bad idea anyway, you will typically regen about 70 mana per tic, or 35 mana per second under normal circumstances. Maxed, this talent allows you to regen 15% of that during casting which equates to roughly 5 mana per second. At level 60, Flash Heal is 380 mana, so it would take you roughly 76 seconds to regain enough mana to cast one 1000 point heal. These 5 points are better used elsewhere.
- § Inner Focus - x/1 point
When activated reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is capable of a critical effect.
- · Excellent
- · If used correctly it is like adding 800+ mana to your mana pool.
- · Essential for Holy Priests.
- § Force of Will - x/5 point
Increases your spell damage by 1% and the critical strike chance of your offensive spells by 1%.
- · Worthless
- · This talent would be good for a Shadow build, if it were not so far down in the tree.
- § Divine Spirit - x/1 point
Holy power infuses the target, increasing their Spirit by 23 for 30 minutes.
- · Worthless
- · With the diminishing returns of Spirit, and the 5 second rule, it just is not effective enough to justify 5 points, let alone all the points you have to put into the Discipline tree to get to it.
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