Priest Stats, Equipment, and Weapons
There are three Primary stats that one should be concerned with; Intellect, Stamina, and Spirit, in that order. Intellect dictates that quantity of your mana pool, Stamina dictates the quantity of your health pool and Spirit dictates your mana and health regeneration rate. Intellect also dictates how quickly you skill up in things like weapon skills.
Intellect à Mana
One point of Intellect yields 15 points of mana to the mana pool
Stamina à Health
One point of Stamina yields 10 points of health to the health pool.
Spirit à Mana and Health Regeneration
Mana regeneration = 13 + (Spirit / 4) per tick (one tick = 2 seconds).
So, if ones Spirit is 200 then regen = 13 + (200 / 4) = 63 mana per tick, or 31.5 mana per second.
For a Priest it is important to acquire equipment to improve Intellect first, Stamina second, and Spirit third. Intellect is the most critical since the quantity of your mana pool will dictate the threshold of your ability to continue to cast spells. Stamina is the next most critical because Priests have a relatively low health pool, and very little armor. Priests will get hit from healing aggro and they need to be able to take a couple of hits so your group members have time to pull the mobs off. Spirit is third, because it is relatively ineffective. It is the only stat of the three that has diminishing returns as you boost it up, since the mana and health pool increase significantly as one levels and the regeneration rate is negligible in comparison. More importantly, it is subject to the 5 second rule, which means that your mana will not start regenerating for 5 seconds after casting. Because of this, it is generally better to have a larger mana pool at the start of a fight, than it is to rely on mana regeneration during a fight. Often you will simply not have the luxury of waiting out the 5 second rule to even begin regenerating mana during the fight.
As far as racial stats, as you can see below, the differences are very small and insignificant once you reach 60. Having 50 more mana at level 60 when your total mana pool will be around 6000-8000, is inconsequential. Pick your race based on other criteria.
Starting Stats |
Strength |
Agility |
Stamina |
Intellect |
Spirit |
Health |
Mana |
Dwarf |
22 |
16 |
23 |
21 |
22 |
82 |
145 |
Human |
20 |
20 |
20 |
22 |
24 |
52 |
160 |
Night Elf |
17 |
25 |
19 |
22 |
23 |
51 |
160 |
Troll |
21 |
22 |
21 |
18 |
24 |
62 |
128 |
Undead |
19 |
18 |
21 |
20 |
28 |
62 |
130 |
When it comes to equipment, Priests are fairly limited using only cloth armor and the weapon types listed below. I will not go through all of them though. Instead I will simply suggest you train and use a staff as soon as possible. Staves seem to have the best combination of stats on them, as well as good dps for melee. In your off hand, a wand is useful; some have stats such as Intelligence or Stamina. You can also use a wand for ranged attacks within an instance that will add some damage without using mana that is better used on healing party members. Daggers and Staves need to be trained, the Alliance trainer is available in Stormwind and the Horde trainer is available in Thunder Bluff. Ask a guard for directions.
Weapon Skills |
Dwarf |
Human |
Night Elf |
Troll |
Undead |
Maces |
Free |
Free |
Free |
Free |
Free |
Unarmed |
Free |
Free |
Free |
Free |
Free |
Wands |
Free |
Free |
Free |
Free |
Free |
Daggers |
10s |
10s |
10s |
10s |
10s |
Staves |
10s |
10s |
10s |
10s |
10s |