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Shaman Fire Totems

Fire Nova Totem - Summons a totem with 5 health which, unless destroyed within x seconds, inficts y damage to enemies within 10 yards. The delay which before the totem is activated can be reduced by a talent.

Magma Totem - Summons a totem with 5 health for 20 seconds which causes X damage every 2 seconds to creatures within 8 yards.

Searing Totem - Summons a totem with 5 health at your feet for X seconds which repeatedly attacks an enemy within 20 yards inflicting Y-Z Fire damage.

Frost Resistance Totem - Summons a totem with 5 health for 1 minute which increases the frost resistance of party members by X. This is useful against monsters that have frost attacks.

Perhaps the most distinctive ability of the shaman is his ability to use totems. The shaman has four types of totems: Air, Earth, Fire, and Water which must be earned by completing specific quests. The Earth totem is the first totem that's available. Other totems are available at higher levels. You should stop by the trainer every so often as you level up to see if they have a quest for a new totem.

Totems appear in the game in two different ways: as inventory objects and as spell effects. In order to cast totem spells, the shaman must have earned and possess in his inventory the totem for that element. Some totems can be attacked and destroyed by enemies. All totems are immune to area effect spells.


  • Totems remain stationary and do not move with you. You and your group must remain close to the totem to benefit from it.

    Totems are Soulbound, meaning that you cannot give one to another player. Totems are required in your inventory to cast a totem of that totem type. For example, if you want to cast a Searing Totem you must have a Fire Totem in your inventory. The good news is that the totems have unlimited usage: once you get them you don't have to continue to buy reagents to use your totems.


  • You can have one totem of each totem type active at a time. For example, you can cast up to four totems at once: an Air Totem, Earth Totem, Fire Totem, and Water Totem.

  • The last totem overrides the previous totem of the same type. If you cast a fire totem, then cast another fire totem, the last one will cancel the first one. This is important to know because you don't want to waste your mana by casting two totems of the same totem type.

  • Once placed on the ground, totems can be attacked by both monsters and players. This is important to realize as enemy shaman can cast totems as well. When you see an enemy shaman cast a totem, attack and destroy it.
   
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