Shaman Weapons:Maelstrom Weapon,Rockbiter Weapon,Frostbrand Weapon
Windfury Weapon
- Scales with weapon DPS, attack power, haste, crit, and hit.
- Mitigated by armor and block, avoided by dodge, parry, and miss.
- Has a 5% special attack type melee miss chance.
- Benefits from weapon mastery for 10% more damage.
- The best enchant for enhancement shamans on the main hand.
- The two extra attacks can proc flurry, unleashed rage, and weapon on hit effects. They do not consume flurry charges and don't glance.
- When used offhand, the two extra attacks are affected by the standard offhand 50% damage reduction. The WF proc's attack power bonus is not.
- The glyph of windfury weapon is not worthwhile with FT offhand.
Windfury Totem
- As of 3.0 the windfury totem gives haste. It now stacks with the shaman-only weapon imbue.
The Windfury Cooldown
After WF procs it cannot proc again on either hand for 3 seconds. No 1H weapon in the entire game can proc WF twice in a row. This means that WF will proc less than the 20% promised on its tooltip.
- When only one weapon has WF, each hit outside of the cooldown has a 20% chance to proc. This leads to a 11-18% overall proc rate, depending on gear, weapon speed, spec, and luck. Slower is better.
- When both weapons have WF, each hit outside of the cooldown has a 36% chance to proc. This leads to a 11-14% procrate with weapons faster than 2.0s unhasted and a 14-18% procrate with weapons slower than 2.0s unhasted. Slower is better.
Flametongue Weapon
- The best mainhand enchant for elemental shamans and the best offhand enchant for enhancement shamans.
- Scales with spell power, melee attack power (with Mental Quickness), crit, hit, and melee haste.
- Mitigated by spell resist, fire resist, avoided by dodge, parry, and miss.
- Has a 4% normal spell miss chance.
- Crits at 100% damage with the elemental talent Elemental Fury
- With Mental Quickness FT scales with attack power, but it scales less than WF. FT should not be used mainhand by enhance shamans.
- Benefits from 10% of your spell power per hit. This additional damage ignores weapon speed, so fast weapons do more damage from the FT proc.
- Used offhand, the FT proc is not affected by the 50% damage reduction.
- FT rank 10 adds 68.5 base dps. Each proc will do 68.5*(weaponspeed) base damage.
- Does not benefit from the Spirit Weapons threat reduction.
- Does not proc Elemental Focus on crits.
- The glyph of flametongue weapon stacks when dualwielding, giving 4% spell crit.
- As of 3.0, the FT totem gives spell power instead of the FT weapon imbue. This stacks with FT weapon.
Earthliving Weapon
- Earthliving (EL) is the new weapon imbue for restoration shamans. It replaces rockbiter, which was removed at level 30.
- The EL effect has a chance to proc on each "jump" of a chain heal.
- The Heal over Time (HoT) effect ticks every second and refreshes itself when it procs frequently. It does not stack.
- When dualwielded, the healing spell power effect and procrate are both doubled, but the HoT still does not stack.
Frostbrand Weapon
- Scales with spell power, attack power (with Mental Quickness), crit, hit, melee haste.
- Mitigated by spell resist, frost resist, avoided by dodge, parry, and miss.
- Has a 4% normal spell resist chance.
- Crits at 100% damage with the elemental talent Elemental Fury.
- Benefits from 10% of your spell power per proc.
- Procs at 9 procs per minute, which at level 80 is 66.30dps.
- With Mental Quickness, FB scales with attack power, but it scales considerably worse then FT. FB should not be used for its damage. It is situationally useful in PvP only.
- Does not benefit from the Spirit Weapons talent threat reduction.
- Does not proc Elemental Focus on crits.
Rockbiter Weapon
- All ranks of rockbiter weapon were removed after level 24. Once you get WF, start using it instead.
Anticipation vs. Toughness
- Both talents are primarily valuable for their PvP benefits. Neither should be taken for PvE. If you insist, anticipation gives much more avoidance than toughness gives mitigation. These are two of the worst shaman talents.
Maelstrom Weapon
- Maelstrom Weapon (MW) is a fantastic talent. A 5-stack lightning bolt should always be your first priority for both sustained and burst DPS.
- MW ranks give 2/4/6/8/10 base procs per minute (PPM).
- Note that this is before dualwielding, windfury, instant attacks, and haste like flurry or WF totem. MW procs a lot more than 10 per minute. Due to instant attacks, slow weapons are better than fast.
- This bears repeating-- unlike many PPM enchants, MW scales with haste. More haste will give more MW procs.
- Instant spells cast with 5 ranks of MW do not interrupt the swing timer.
- There's no general consensus if it's worthwhile dropping ranks of MW. General feeling is that you should get all 5 ranks of the talent in all sustained DPS builds. This can be tested in the simulator.
Unleashed Rage
- Does not generate threat.
- Unleashed rage is 5 talent points. Its main competitors, Trueshot Aura and Abomination's Might from MM hunters and blood DKs cost 1 and 2 talent points, respectively. The DK version also gives a secondary buff of 2% strength.
- If possible you should avoid getting Unleashed Rage. Save the talent points and let a hunter or DK provide this buff.
The Elemental Focus Talent
- Elemental focus procs on every offensive spell crit, giving a buff reducing the cost of the next two spells by 40%.
- As of 3.0, this buff works on heals. It does not stack to greater than two. Instead it refreshes itself.
- Chain lightning does give three chances to proc elemental focus.
- Elemental mastery now gives one free spell and you gain the elemental focus buff.
Dual Wield Specialization
- Dual wield specialization does not give spell hit.
Stormstrike
- [BUG] Not affected by the thundering strikes talent.
- [BUG] If the first attack of your stormstrike is dodged, parried, or misses, the second will never go off. This bug has been reported many times but never acknowledged.
- Can proc windfury, flurry, weapon procs, unleashed rage, shamanistic rage.
Searing Totem
- Gets 8% of your spell power per 2 second shot.
- With 1000 spell power and the call of flame (+15%) talent, does 185 damage every 2s for 60s (92.5dps). That's 5550 damage for only 5.25% base mana, well worth casting. (with totemic focus -25% cost)
- Searing totem will not break crowd control on its own.
Chain Heal
- Fully talented chain heal is one of the best healing spells in the game, if used effectively to heal multiple targets. It is only useful situationally, but when you can use it, it's incredible.
- Fully talented chain heal is the main reason why resto shamans are useful in raids. Shaman single target healing is inefficient compared to priests or paladins, but we're great at keeping the rogues up.