Specific Feedback on Elemental Totems
Looking many shamans are not happy with this totems I decided to creat the specific topic for the Feedback, just like nert did with Totem of Warth.
I'm not good with grammar or spelling so I'll try my best to see how this topic goes.
Please post only feedback you may have for this topic, ideas, concerns.
Try to follow the next format:
Why you like or dislike elemental totems:
A shor descripcion of your thoughts about this two new totems.
How you think they should be:
Any new spell, substitud, with specific stats of cooldown, mana cost etc, or rewritting of the current ones.
Observations:
Any final comments or comments about other posts.
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Why you like or dislike elemental totems:
They are pets, I rolled a shaman because it didn't have pets and like that way, also reading topics around found out that the elementals are bind to the totem making them kinda useless in moving groups.
I dont want to have elemental pets, we have to have new pets make them the spirit wolfs.
How you think they should be:
Sipirt Wofl
500 Mana Cost
5 Sec Cast
30 min Cooldown
Summons the companion spirit wolf of the shaman to aid him in the battle with 10% of the shaman's health and 10% of the amount of the shaman's mana for the secondary bar. The wolf can get the power of one element at a time by a totem drop. While wolf last with the element power you won't be able to drop totems of that kind.
So this goes like this.
You summon your wolf and then order him to cosume on of the:
-Earth totems: Wolf gets the earth power... Giving him the ability to support great damage and protect the shaman from his foes.
-Fire totems: Wolf gets the fire power... Giving him the ability to cause great damage and vanquish the shaman foes.
-Water totems: Wolf gets the water power... Giving him the ability to convert X% of the damage he takes in life to give to the shaman's party.
-Air totems: Wolf gets the air power... Giving him the ability attack at high speed with high agility, each time he get's a critical strike the Shaman's party memebers get +1% attack power, stacks up to 3 times.
Observations:
This spell can change in many ways, the abilities the wolf could get (This ones were the ones I could think of, I gues they could be improve or even changed for better ones, you tell me), or how he get's the power from the elements, mana cost, cooldown time, ect.
So if you guys have any ideas about this, it'll be cool...
I thought the graphics should be a Black wolf with white eyes and white runed simbols on his body (something like the wolfs of Thrall back in warcraft III), and when he gets one of the powers his eyes and runes changes color depending on the element he took.