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Warrior Fury Talent Builds

Fury Talents

Booming Voice - “Increases the area of effect and duration of your Battle shout and Demoralizing Shout by 10, 20, 30, 40, or 50%”. Max 5 Points - Not all that great considering the other talent at the same level. Maxed out it increases your demoralizing shout and battle shout, to 45sec and 3 minutes respectively. And increase their range also by 5 and 10 respectively. Overall the 10 rage cost isnt going to break you to cast it more and the range increase isnt all that vital either. Cruelty is a much better talent.

Cruelty - “Increases your chance to get a critical strike with melee weapons by 1, 2, 3, 4, or 5%” Max 5 Points. - 5% critical hit increase is worth its weight in gold. Take this talent, always.

Improved Demoralizing Shout - “Increases the attack power reduction of your Demoralizing Shout by 8, 16, 24, 32, or 40%.” Max 5 Points. - This talent increase the rank 5 version of Demoralizing shout from 140 to 196. Since 14 AP equal 1 damage per second it is an add decrease of 4.0 dps for a total of 14.0 dps. Great for smaller or fast hitting enemies. Still in order get further into the Fury tree this is a nice place to put points for an arms warrior. Fury should go Unbridled Wrath.

Unbridled Wrath - “Gives you a 8, 16, 24, 32, 40% chance to get an additional rage point when you deal melee damage with a weapon.” Max 5 Points. - Even with the recent nerf, this is still a critical talent for fury warriors. Dual Wielding warriors work well with this, since both weapons count toward the hit. All this talent does is generate 1 rage point, so the hits need to come quickly, hence the reason Arms Warrior should stay away from this talent since their slow 2 Handers just don’t hit often enough.

Improved Cleave - “Increases the bonus damage done by your Cleave ability by 40, 80 or 120%.” Max 3 Points. - The tooltip is a little misleading. This talent ONLY increase the bonus that cleave gives. The rank 5 cleave has a bonus of 50 damage on top of weapon damage so the increase with 3 points in the talent in 60 for a total of a 110 damage bonus to cleave. Yet, to take advantage of this one needs to fight 2 targets often and that isn’t always possible. It's a mediocre talent.

Piercing Howl - "Ability: Causes all enemies near the warrior to be dazed for 6 sec. Cost 10 rage.” 1 Point. - Great talent for many situations. This includes stopping a rush of enemies in both PVP and PVE, and escaping from them or stopping them from escaping. Good talent.

Blood Craze - “Regenerates 1, 2, or 3% of your total Health over 6 sec after being the victim of a critical strike.” Max 3 Points - Consider how much this actually is. At level 60 a warrior usually has 5000 health so this skill gives you back 150 health. Really, you won’t break the bank with this. Only really useful if you plan on using lifesteal enchantments on weapons and equipment that allow you regen health while in combat.

Improved Battle Shout - “Increases the Attack Power bonus of your Battle Shout by 5, 10, 15, 20, 25%.” Max 5 Points - The rank 6 Battle Shout is 185 attack power increase, and with this talent that is upped to 231. That is a dps increase from 13.21 to 16.50 I take it since I can help not only myself but the entire party. The new Rank 7 Battle Shout that is available from AQ20 makes this even better from 232 (16.57dps) to 290 (20.71). Rogues love you for this, since their skills are multiplied by their attack power.

Dual Wield Specialization - “Increases the damage done by your offhand weapon by 5, 10, 15, 20, or 25%.” Max 5 Points - Offhand dps is usually only 25%, this increases that to 50%, which at level 60 with 40dps weapons means a 10 dps increase.

Improved Execute - “Reduces the Rage cost of your execute ability by 2, or 5 points.” Max 2 points - 2 points in this talent allows you to execute someone with 10 rage instead of 15. Does make execute more efficient and more bonus points are added on top. Yet the skill can only be used a 20%, so it does seem a little situational.

Enrage - "Gives you a 5, 10, 15, 20, 25% melee damage bonus for 12 sec up to a maximum of 12 melee swings after being the victim of a critical strike.” Max 5 Points. - Great talent that can push a warrior damage over the top. Recently decreased from 40% to 25% increase in damage at 5 points, yet the nerf doesn’t make it less desirable. Good against rogues since they crit a lot. The 12 seconds means about 4 attacks for MS warriors for extra damage.

Improved Slam - "Decrease the casting time of your Slam ability by 0.1, 0.2, 0.3, 0.4, or 0.5.” Max 5 Points. - Slam is still a substandard attack that is only useful when you are not getting hit yourself. This skill doesn’t change that, though it makes it a little better. Still, 5 points make this an expensive talent for a very limited skill.

Death Wish – “Ability: When activated, increases your physical damage done by 20% and makes you immune to Fear effects, but lowers your armor and resistances by 20%. Lasts 30sec. Cost 10 rage. Cooldown 3 min.” 1 Point. - Uber damage for a price.

Improved Intercept - “Reduces the cooldown of your Intercept ability by 5 or 10sec.” Max 2 Points. - Intercept has a 30 second cooldown, with this talent that is 20 seconds. Shines in PVP, where intercept is useful for the quick stun and getting back into melee range. Not that useful in PVE.

Improved Berserker Rage - “Berserker Rage ability will generate 5 or 10 rage when used.” Max 2 Points. - Rage comes quickly for a fury warrior this far into the tree, so this is a bit of a waste for a dual wielding warrior, but for a 2-handed fury warrior this is gold.

Flurry - “Increases your attack speed by 10, 15, 20, 25, 30% for 3 swings after dealing a critical strike.” Max 5 Points - With a high crit rate, a warrior will rip through targets. Great Talent.

Bloodthirst “Instantly attack the target causing damage equal to 45% of your attack power. In addition, the next 5 melee attacks will restore 10, 13, 17 or 20 health. This effect lasts 8 sec. Cost 30 rage. Cooldown 6sec. Range 5 yrds. 4 Ranks.” 1 Point - The reason why fury is better at leveling then arms. The 20 health per hit for 5 hits allows the fury warrior to stay in combat more continually then the arms warrior. It scales better then Mortal strike. Mortal Strike only gains .25 dps per 1 AP while Bloodthirst gains .45dps per 1 AP.

Fury

Fury Talent Changes in WotLK
Fury talents tend toward PvE Warriors. Properly specced and equipped Fury warriors are among the top damage dealers in endgame boss fights.

Talent    Prereqs    Ranks   Description   
Booming Voice none 5 Increases the area of effect and duration of Battle Shout, Demoralizing Shout, and Commanding Shout.
Cruelty none 5 Increases the chance to get a critical strike in melee.
Improved Demoralizing Shout Fury 5 5 Increases the attack power reduction of Demoralizing Shout.
Unbridled Wrath Fury 5 5 Gives a chance to generate an additional Rage point when dealing melee damage with a weapon.
Improved Cleave Fury 10 3 Increases the bonus damage done by Cleave.
Piercing Howl Fury 10 1 Causes all close by enemies to be dazed for 6 sec.
Blood Craze Fury 10 3 Regenerates a health percentage over 6 sec after being the victim of a critical strike.
Commanding Presence Fury 10 5 Increases the Attack Power bonus of Battle Shout and the health bonus of Commanding Shout.
Dual Wield Specialization Fury 15 5 Increased damage by offhand weapon.
Improved Execute Fury 15 2 Reduces the Rage cost of Execute.
Enrage Fury 15 5 Melee damage bonus for 12 sec up to a maximum of 12 swings after being the victim of a critical strike.
Improved Slam Fury 20 2 Decreased casting time for Slam.
Sweeping Strikes Fury 20 1 The next 10 melee attacks strike an additional nearby opponent.
Weapon Mastery Fury 20 2 Decreases the chance that the opponent will Dodge your attacks by 1% or 2% depending on rank.
Improved Berserker Rage Fury 25 2 Berserker Rage will generate rage when used.
Flurry Fury 25
Enrage 5
5 Increased attack speed for the next 3 swings after dealing a critical strike.
Precision Fury 30 3 Increased chance to hit with melee weapons.
Bloodthirst Fury 30
Sweeping Strikes 1
1 Instant attack dealing damage equal to 45% of attack power. Additionally, the next 5 successful melee attacks will restore health within 8 sec.
Improved Whirlwind Fury 30 2 Reduced cooldown of Whirlwind.
Improved Berserker Stance Fury 35 5 Increased attack power and reduced threatwhile in Berserker Stance.
Rampage Fury 40
Bloodthirst 1
1 Increased attack power by most successful melee attacks for the next 30 seconds.
Titan's Grip Fury 51 1 Allows you to equip two-handed axes, maces and swords in one hand. Also reduces your chance to hit with damage-dealing abilities that require a weapon by 5%.
   
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