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Warrior Macros,Warrior Weapon swaps macros,Stance dances

Warrior Weapon swaps macros
Warrior Stance dances macros
Warrior Charge/Intercept/Intervene macros
Warrior PvP / DPS / Leveling macros
Warrior Tanking macros
Warrior Multi Tanking macros
Warrior Miscellaneous macros
Warrior Others favourites macros

Some common macro commands...

Targeting:

    /targetenemy
    /targetfriend
    /targetparty
    /targetraid
    /targetlasttarget
    /targetlastenemy
    /assist [name] - Assist your target or the named unit if specified

Using Items:
    /use
    /equip
    /equipslot
    /userandom , , item3, …

Examples of /equip and /use:
    /equip <itemname>
    /equip <bagid> <bagslot>
    /equipslot <slot> <itemname>
    /use <itemname>
    /use <slot>
    /use <bagid> <bagslot>
    /userandom <item1>, <item2>, <item3> will attempt to use a randomly selected one of the specified items

Casting:
    /stopcasting
    /cast [option]
    /stopmacro [option]
    /castrandom , , …
    /castsequence [reset=N/target/combat/shift/alt/ctrl] , , …

Sequenced Casting

* A new command /castsequence reset=N/target/combat/shift/alt/ctrl spell1, spell2, spell3
* The reset line can specify a number of seconds after which a sequence resets, or if it should reset on target change or leaving combat.
* The sequence tracks the 'next' spell in the sequence until it resets, the next spell only advances on a successful cast.
* You can specify a conditional at the start of the command before the reset to filter whether the sequence is used (You cannot use per-spell conditionals)
* You can specify items and stances as well as spells

Action Bars:
    /changeactionbar
    /swapactionbar

Attacking:
    /startattack [unit]
    /stopattack

Buffs/Auras:
    /cancelaura [Stormpike Battle Charger]

OPTIONS

If multiple options are provided for an action, they must all be met before the action will happen. The options supported are as follows:
    * target=unit - Run the command and perform tests on the specified unit (only applicable to spell casting or item use). You can specify 'none' as a target unit to act as if you have no target.
    * help/harm - Choose depending on whether target is assistable or attackable
    * combat - Choose depending on whether you're in combat or not
    * stance or stance:# - Choose depending on your stance/shapeshift ("stance" alone matches any stance)
    * stealth - Choose depending on whether you are stealthed
    * mounted - Choose depending on whether you are mounted
    * swimming - Choose depending on whether you are swimming
    * flying - Choose depending on whether you are flying
    * indoors - Choose depending on whether you are indoors
    * outdoors - Choose depending on whether you are outdoors
    * modifier or modifier:shift|ctrl|alt - Choose depending on any modifier keys you're holding at the time the macro runs
    * equipped:|| - Choose if you have the specific item type equipped
    * actionbar: - Choose if a specific actionbar is shown
    * button:Z - Choose if the specified button is held down
    * pet:| - Choose if your current active pet has the specified name or family (e.g. pet:bear/wolf)
    * channeling or channeling:spell - Choose if you are channeling (possibly a specific spell)
    * exists - Choose if the target exists
    * dead - Choose if the target is dead


For stance and modifier you can list multiple matching values separated by the / character for the option to be true if ANY of them are true. For example modifier:shift/ctrl matches if shift or control is held down.
Any option can be prefixed with 'no' to select if it does NOT match. For example [nocombat]

# and - are comment characters in macros
A macro that starts with "# show or # showtooltip <item or spell>" will show feedback for that item or spell. A macro that starts with "# show none" will show no feedback. Otherwise the first /cast, /randomcast, /castsequence, /use, or /random use command will be used to show feedback for the macro. Castsequence is special in that it overrides the "#show" parameter. This is intentional, as most people want the current spell to show up instead of what is listed on "#show.
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macros within macros?
    /click <button name>

You can find a button name by hovering your mouse over a button and entering this into chat:
    /script message(GetMouseFocus():GetName())

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Setting raid target icons
    SetRaidTargetIcon("target", 1); -- Star
    SetRaidTargetIcon("target", 2); -- Circle
    SetRaidTargetIcon("target", 3); -- Diamond
    SetRaidTargetIcon("target", 4); -- Triangle
    SetRaidTargetIcon("target", 5); -- Moon
    SetRaidTargetIcon("target", 6); -- Square
    SetRaidTargetIcon("target", 7); -- Cross
    SetRaidTargetIcon("target", 8); -- Skull
    SetRaidTargetIcon("target", 0); -- Remove RaidIcon

are the units

if you just want to put the skull (8) on one target use:
    /script if (GetRaidTargetIndex("target")~=8) then SetRaidTargetIcon("target", 8); end

if you want to target a group - one use each target:
    /script if not lastraidn then lastraidn = 1; end SetRaidTarget("target", lastraidn); if lastraidn == 8 then lastraidn = 1; else lastraidn = lastraidn + 1; end
   
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