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Warrior Talent Builds

There three talent builds for pvp. They are

  • The Mortal Strike/Flurry Build
  • The Mortal Strike/Concussion Blow Build
  • The Flurry/Impale Build

When designing your warrior with talents, consider what type of warrior you want to be since you will have to max out to at least 31 points in the style you chose. Warrior talents are not meant to be dabbled in, meaning a Tri-build does not work for warriors. One tree should always have at least 31 points in it.

Now the 3 categories are surprising names Arms, Fury and Protection. Here is an overview of each style.

Arms - This Talent build is focused around Mortal Strike, the 31 point talent. Hence the reason this build is also referred to as the MS Build. Large 2-handers are the name of the game with this build. Front loading damage and powerful crits are perfect, when going the damage route. Going much higher than 31 points is usually not desirable. Points put into the other 2 trees are very effective.

Example of a 31 Arms, 20 Fury Build with Axe spec. This is a very powerful offensive build.

Arms Talents - 31 point(s)
Deflection 2/5
Improved Rend 3/3
Improved Charge 2/2
Tactical Mastery 5/5
Improved Overpower 2/2
Deep Wounds 3/3
Two-Handed Weapon Specialization 5/5
Impale 2/2
Axe Specialization 5/5
Sweeping Strikes 1/1
Mortal Strike 1/1

Fury Talents - 20 point(s)
Cruelty 5/5
Improved Demoralizing Shout 5/5
Piercing Howl 1/1
Improved Battle Shout 4/5
Enrage 5/5

Example of 31 Arms, 5 Fury, 15 Protection spec with Swords. This build is still strong offensively, but is a little more well-rounded.

Arms Talents - 31 point(s)
Deflection 5/5
Improved Rend 3/3
Improved Charge 2/2
Tactical Mastery 5/5
Improved Overpower 2/2
Deep Wounds 3/3
Impale 2/2
Sweeping Strikes 1/1
Sword Specialization 5/5
Improved Hamstring 2/3
Mortal Strike 1/1

Fury Talents - 5 point(s)
Cruelty 5/5

Protection Talents - 15 point(s)
Anticipation 5/5
Toughness 5/5
Defiance 5/5

Fury builds can be separated in to two designs. This spec is very gear intensive. Arms is a lot more forgiving on gear. Dual wielding Fury, or 2-handed Fury. Dual wielding fury is a great sustained dps build that isn’t very high on burst damage. 2-handed Fury only starts to shine when your base Attack Power is above 800, which causes the damage from Bloodthirst to be significant.

Example of 34 Fury, 17 Arms Spec

Arms Talents - 17 point(s)
Deflection 2/5
Improved Rend 3/3
Improved Charge 2/2
Tactical Mastery 5/5
Deep Wounds 3/3
Impale 2/2

Fury Talents - 34 point(s)
Cruelty 5/5
Unbridled Wrath 5/5
Piercing Howl 1/1
Improved Battle Shout 4/5
Dual Wield Specialization 5/5
Enrage 5/5
Death Wish 1/1
Improved Intercept 2/2
Flurry 5/5
Bloodthirst 1/1

Protection builds are considered right now the worse of the 3 talent builds. Why? Well Protection is mainly considered a PvE build. This build is meant to help mitigate damage in higher level instances. The problem, though, is that the damage potential is a LOT less than Arms and Fury, but the damage mitigation is only really somewhat better. The talents above 15 are also considered lackluster. This is the reason that a lot of warriors are going with the Arms 31, Fury 5, Protection 15 Spec.

Here is one design of Protection 33, Arms 13 and Fury 5

Arms Talents - 13 point(s)
Deflection 5/5
Improved Charge 2/2
Tactical Mastery 5/5
Anger Management 1/1

Fury Talents - 5 point(s)
Cruelty 5/5

Protection Talents - 33 point(s)
Shield Specialization 5/5
Anticipation 5/5
Improved Bloodrage 2/2
Last Stand 1/1
Improved Shield Block 1/3
Improved Revenge 3/3
Defiance 5/5
Improved Taunt 2/2
Improved Shield Bash 2/2
Concussion Blow 1/1
One-Handed Weapon Specialization 5/5
Shield Slam 1/1

Mortal Strike/Flurry

The most common build, this gives you an instant mass damage dealer and healing debuff in Mortal Strike, with the incredible damage buff of Flurry. It is most effective when used with a two-handed weapon--the slow speed is mitigated by Flurry, and since Mortal Strike is an instant attack, speed means nothing.

Make sure to take movement impeding talents such as Piercing Howl and Improved Intercept. Nothing is more frustrating than for Flurry to click in, only to not be able to catch up to your opponent. Improved Overpower is a must too, to maximize your critical hit potential.

Mortal Strike/Concussion Blow

This build is the most difficult of the three to use--but once mastered is perhaps the most effective. Proper use of this build involves switching from stance to stance constantly. The benefits of this stance is that it gives a player control over his opponents’ actions and increased survivability. Concussion Blow shines in PvP--being able to stun an opponent at will gives you the best chance to avoid being “kited” (attacked from a distance while a player tries unsuccessfully to catch his opponent) by Mages, Hunters, and Warlocks. Last Stand gives a quick health boost to get in those last few attacks. Improved Disarm should give the advantage over melee attackers.

This build is most effective with Mace Specialization in order to maximize stun abilities. A player should make sure to add a macro that lets one switch to mace and shield when in Defensive Stance in order to utilize Shield Bash and Spell Reflection.

Flurry/Impale

This build is rarer than the others, but can be found among dual-wield warriors. The build is all about speed and dealing as much damage to as many enemies as possible. Dual Wield Specialization is a must to maximize your damage. The build will be relying on Heroic Strike and Whirlwind for dealing damage, so he should make sure to take their talent improvements.

This build works with all dual-wield weapon types. Axe Specialization will improve critical hit rating. Sword Specialization gives an extra attack that is not decreased by Resilience. Mace Specialization gives a stun ability that will help keep opponents in place while pounding away at them.

Choosing one of these three talent builds should give the player a fighting chance in both the Battlegrounds and in the Arena. However, the most important advice is to find a build that suits the player. Remember that it is a game, and having fun is the most important thing. The player get caught up in the competition at the loss of enjoyment.

   
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