WoW and the Future of PC Gaming
Is World of Warcraft Bad for the
Industry?
If you've been following PC game sales for the
last couple years, you've probably noticed that
World of Warcraft hasn't had a tremendous amount
of competition since its release. Other games
have still been successful, and have even outsold
it for brief periods of time, but WoW has been
selling as consistently as The Sims, which is
pretty much unheard of for a massively
multiplayer game.
The game has been such a hit, in fact, that
some people feel it's having a negative impact on
the PC game industry as a whole. Their reasoning
is that, instead of purchasing several games a
year like they used to, many gamers are now too
wrapped up in WoW to relinquish time and money to
other titles, single-player or otherwise. It goes
without saying that a successful product will
always hurt its competitors, but could it be that
WoW's popularity will result in lower PC game
sales overall?
When One Game is Enough
It's not unusual to find MMORPG fans that
dedicate all of their game time to a single
title.
I first noticed this phenomenon with
EverQuest, and still have friends that have been
playing it for 4 or 5 years to the exclusion of
almost everything else. Some of these people used
to buy games on regular basis, but now they
rarely spend on anything but monthly fees and
expansion packs. In fact, even getting them to
try a different game is like pulling teeth,
because they're so attached to their EQ
characters that they can't let go.
Another aspect of this is that, no matter how
hard-core you are, there is a limit to how much
time anyone can spend playing games. Given that
making progress in MMORPGs has customarily been
quite slow, not many people play more than one at
a time, and still fewer play more than two on a
regular basis. And if playing a MMORPG keeps you
from buying a lot of games, it starts to make
economic sense as well. It seems to me that
MMORPGs do fundamentally shift the way people
consume games.
The Power of Community
MMORPGs owe a great deal to the online
communities they create, and the larger that
community gets, the more appealing the product
becomes. At a certain point MMORPGs take on a
momentum of their own, simply because everyone
wants to play the game that everyone is playing.
As a result, some games enjoy long periods of
market dominance, especially in North America and
Europe.
Is there still a place for single-player
games? I can't imagine that there won't always be
titles which cater to those that play games to
get away from other people, but I do expect their
numbers to dwindle in upcoming years. No doubt,
you won't find most MMORPGs very compelling if
you play them like single-player games, because
they don't really shine until you're part of a
guild that is doing large-scale raids or PvP
campaigns. However, once people start playing
online and sharing their experiences with other
gamers, many find that there's just no going
back. When Oblivion came out, I recall my WoW
guild discussing it, and I was surprised to hear
many of them remark that single-player games feel
"empty" and "dead" to them now compared to
MMORPGs.
The Next Big Game
With the exception of Spore, I don't see anything
on the PC game horizon that has much chance of
exceeding its popularity. Nevertheless, WoW won't
be on top of the heap forever, even if its rein
continues for a couple more years.
As for stifling innovation, it's worth noting
that WoW didn't get where it is by innovating as
much as it did by taking proven concepts and
improving on them. Blizzard has so far made
remarkably accurate assessments about what makes
a game fun, and few would dispute that they
deserve the success they've had. They've also
proven that an enormous development budget and
attention to detail can pay off in the end, which
may impact the way other companies make games.
While some will choose not to compete, others
could well push to be more innovative in
response.
Inevitably, WoW will succumb to an even bigger
hit, and I'd bet my shorts that when it finally
happens, it'll be a cross-platform game almost as
much like WoW as WoW is like EverQuest, with
prettier graphics, of course.