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Professions Trade Skills

Gathering Skills

As you're no doubt aware by now, Mining, Skinning, and Herbalism are all good money-making professions, particularly at higher levels. With Mining, from the moment you can smelt copper, you can make good money selling stacks of the bars in the Auction House - although you should make sure to check the relative prices of ore versus bars before smelting, since depending on the server economy and the time of week, low level ores may sell for up to double the price of the equivalent bars. As your skill increases, so does your earning potential.

Skinning is both highly profitable and convenient, in that you will be skinning the monsters that you're already killing as you level in any case. A skinner starts by collecting relatively worthless ruined leather scraps (though, do check Auctioneer before selling to a vendor, as even ruined leather scraps can sell for several times the vendor price in the auction house on some servers), but soon moves on to light leather, which can be sold for a good profit. An excellent way to farm leather is to skin the kills of other players, especially if you are following along in the wake of a group. However, do wait to start skinning until it's clear that the other player has abandoned the kill. Don't assume that the other player doesn't skin just because they are not a leather-wearer, for example. Note that your chances of getting a better grade of leather increases with your experience; it is possible, though rare, to get light leather from rabbits. Higher grades of leather yield higher profits, just as higher grades of metal are more valuable. A skinner/miner has potent earning power through the auction house, but often runs out of inventory space.

Herbalism is also a good source of money. Unlike ore which is found only in rocky areas, herbs can be found in many places, depending on the exact plant. The more you gather, the better you can predict where to look for it. Be sure to check on the auction house for what herbs are in demand for a high value; often a lower level one is very valuable, so you can farm an area you already know for quick money.

Production/Crafting Skills

Usually, you'll want to produce Uncommon or better quality items to sell. Look in the Auction House for items that sell for good prices, but don't have many of people selling them, which usually drives down the price.

Sometimes you can make money by making items with ingredients supplied by other players who give you a tip to make the item for them. This is not necessarily a reliable source at low levels, but it can be a good supplemental income source at higher levels, particularly if you have good recipes. This is doubly true for those recipes that require a Primal Nether to craft. If you raid a lot, and have access to Primal Nethers, and can also craft upper-end items, you can often charge around 100  as a "tip" for the cost of using your PNether. And if you can charge for the customer using your materials (as opposed to materials supplied by him/her), you can mark those up as well.

Blacksmiths

Common item recipes to look for include:

    • Plans: Iron Shield Spike (drop)
    • Plans: Steel Weapon Chain (drop)
    • Plans: Iron Counterweight (drop)

These items sell well for decent money, even though they are common quality items. Beware, these recipes can be pricey if you buy them, so try to get a bargain and ask around to see if you are getting a good price.

Blacksmiths should also watch the prices for "Needed by" items such as the metal rods used by enchanters, and compare the price for the raw materials. For example, a Golden Rod requires

  • 1 Gold Bar
  • 4 Coarse Stone

There's a good chance you can buy the raw materials for 25% - 75% of the going rate of the finished item, or mine them for free. The fee for an 8 hour auction is only 1 silver, so you can afford to re-auction rods that don't sell the first time.


Engineering
Main article: Making money with engineering

A good money maker for Engineers are Scopes, which are all crafted by engineers.

Certain quests require items that can be crafted. A couple of examples:

  • Alliance only:Bronze Tube (for The Touch of Zanzil (Rogue only) and Look to the Stars)
  • Horde only: Deadly Blunderbuss (for Warsong Saw Blades)
Tailors

There is usually good money to be made selling bags, particularly the upper-level Imbued Netherweave and Primal Mooncloth bags. The latter can often be sold for 300-400 , depending on your server. This is particularly profitable if you are able to farm the majority of the materials.

Also, if you can pick up the pattern for Arcanoweave Bracers from The Arcatraz and are also an enchanter (or have access to a high level enchanter), you can disenchant them into Large Prismatic Shards; these generally sell for twice the price of the mats, and will often sell very quickly.

Alchemists

There is a constant market for transmutations on most markets, such as Primal Mights, Earthstorm Diamonds, Admantium bars, and so forth. If you are capable of doing these, you can charge an upcharge on each of those transmutes. A player who logs on his/her character each day, and sticks to it, can generate a significant subsidiary revenue scheme through transmutes. Likewise, if you have a transmute that allows you to transmute a lower-level primal (such as Earth) into a high-priced one (like Water), you can make a cool 15-20  profit every day by simply doing your transmutes.

Jewelcrafters

Jewelcrafting offers players the Prospecting ability; players can break down most Mining ores to find gems used in Jewelcrafting. The Enchantrix addon can calculate the prospecting value of an ore, and when combined with the Auctioneer addon, you can compare the prospect value to the ore's value and determine whether it has a fair chance of producing a profit. For example, on most servers Tin Ore has a significantly higher prospect value than the ore itself, and players can make a tidy profit by prospecting tin from the AH; the low skill needed to prospect tin ore makes this a great profession choice for bank alts!

   
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