The Burning Crusade Arathi Basin
7.2 Arathi Basin
7.2.1 Using eagle eye
From the lumber mill, you can see every node using eagle eye. This makes hunters an excellent choice for coordinating AB attacks. You can also annoy people by making them think someone is capping their node, since the hawk eye animation is identical to the flag capping animation. During games when I am directing AB, I will sometimes stand at the LM for the entire game and just direct traffic and scout from there. I find in this regard that the LM is superior to the GM, since visibility is poor from the GM (also, from the LM, priests can mind control players and throw them off of cliffs...).
7.2.2 Playing defense
There is no remarkable trick to playing D in AB. However, one thing to bear in mind is that with proper use of feign death and traps, you have amazing crowd control ability. First, of course make sure your traps and flares are up. Suppose you are unfortunate enough to be solo D when 3 enemy come to take your node. The first enemy hits your trap and is frozen. The other two enemies go up to cap your node. Simply FD+FT to put one of them out commission. That leaves one left for you to deal with. Hopefully you can solo them, or at least keep them occupied until reinforcements arrive. Effectively you can (at least temporarily, and disregarding instances where a pet sets off the trap) delay three eopponents from taking your node.
If you have to leave a node or are passing by one, leave a trap and throw a flare to help whoever's defending it.
7.2.3 Taking advantage of terrain
AB has a lot of natural terrain that can advantageous to ranged classes. The Blacksmith for example is on a hill, so there are a depressions along the edge of the hill where you can stand and shoot where the game thinks you are within line of sight of the target even though the target cannot see you directly. This is great for picking off attackers -- hide halfway down the hill, wait for incoming to get engaged with something, and start firing away. It can take them a while to figure out where you are.
You can also take advantage of raised terrain such as building rooftops or tree stumps to keep yourself safer from melee range. This includes the top of the gold mine at the GM site, and the tree stump at the LM site coming from stables. This may be considered cheap so use at your own discretion.
7.2.4 Taking advantage of buildings
Another hiding spot for ranged classes is inside the actual buidings themselves in AB. You can for example hide in the gold mine and still have decent range. Better yet, lure some people to chase you into the GM, feign death and lay down a frost trap, and you'll tie them up for quite a while. On a similar note, be wary when approaching seemingly undefended nodes in case there are enemies hiding in the buildings. Keep an eye on your track humanoids, and also throw flares or turn on track hidden since often rogues are choice units for node defense